It's actually grass that's generated on the fly using parameters specified when you launch the game. Q: I don't get it, please help me understand.Ī: Those little rocks, twigs, bits of concrete and piles of rubbish aren't physical objects in the game world. This mod doesn't actually delete anything so there's really no chance of CTD. Spring in the Commonwealth - A Performance Friendly Grass Mod at Fallout 4 Nexus - Mods and community All games Fallout 4 Mods Environment Spring in the Commonwealth - A Performance Friendly Grass Mod Spring in the Commonwealth - A Performance Friendly Grass Mod Endorsements 1,924 Unique DLs - Total DLs - Total views - Version v2. Don't be surprised if your 2GB+ GPU doesn't acknowledge this mod's existence.Ī: Probably. A: Procedural objects (that aren't bladed grass) – stones, rubble, debris, kelp, a couple twigs, stuff you won't notice and can't interact with.Ī: Placed objects – rubble piles in and around broken buildings, small stone debris in the streets, scrap, newspapers, clutter, actual grass, stuff you notice.Ī: Because your processing/rendering power is better used generating things you can actually see.Ī: Depends on the hardware, scene, AO settings, draw distance etc.